This project is a direct result of my second year internship. I worked in an international and interdisciplinary team of students.

The goal of the game is to prevent rainfall damage through buying and installing measures, growing and making products for profits and cleaning up active floods. Players interact with the game via an web panel that is accessible via their smartphone. They will then answer questions in a quiz which will reward them with spendable actions in the game. The game will slowly create bigger and bigger rain clouds that will float over the city, ending in a massive rainstorm.

  • Language C#
  • Techniques used Unity
  • Team size 4